A fun story about MLB: The Show
January 11, 2011
I have a stack of games sitting next to me at the computer. Almost without exception, none of them are current in the sense that they were released at any time recently, or are hot topics around the gaming sphere. However, over the next several months, I will probably spend most or all of my my gaming time with games out of this stack.
Last weekend, I unwrapped MLB 09: The Show and started a new “Road To The Show” (RTTS) player – an lefty-hitting, right-handed outfielder named Mike Mills. He’s named after Mike Mills of R.E.M., although he looks nothing like Mills in reality: the game doesn’t allow for medium-long, curly blonde hair and dorky-cool glasses, so he’s just a white guy with short hair and a mustache – he actually looks kind of like Wally Backman, which I’m fine with.
This game is just under two years old; however, I’m not spending any more money on baseball games for a long time. I bought the game the day it came out, and I’d like to get some value out of it since I’ve been remiss in not playing it until now. Fortunately, I’m enjoying it, so that shouldn’t be too much of a problem.
* * * * *
I like RTTS mode because it allows you to create a player and level him like you would in an RPG. You start off as a rookie in Class AA-ball after your first spring training, and work your way up through the system, training and honing your skills as you go.
Anyway, I’m trying to create a player who can hit for average, has some power, can play adequate defense, and can steal bases like a madman. I love the stolen base; I was never a fast sprinter, and was never really that good at baseball, so I rarely had the chance to steal bases when I played – but, to me, it is one of the more exciting plays in baseball. In The Show, I like reading the pitcher, timing his delivery, playing around with different approaches to taking leads off the base, and so on.
There’s a weird problem that RTTS has in this regard: when you start off, you basically have to level everything, including your raw speed. This is not true to real life at all – usually, a player working through the minor leagues has the raw speed already, and works on refining his base-stealing skills and other fundamentals. Power may be a raw “stat” that can be increased over time in real life, but speed is either there or it isn’t at that point. This is not the case in the video game, so right now I run painfully slowly on the bases as well as in the field.
I’ve done my best to remedy this, ensuring that I put points into my speed-related skills at a slightly higher rate than other skills. However, at this point I’m almost a month into my first season at Class AA, and I’m still pretty slow.
I did steal my first base last night. I got on base against a right-handed pitcher who had a knuckleball as one of the five pitches in his repertoire, but in my at-bat against him he seemed to lean pretty heavily on it. I singled, and then watched as his first pitch to the next batter took f-o-r-e-v-e-r to get to the plate. I also noted that his delivery was painfully deliberate. So… I decided that I was going on the next pitch, whether it was a knuckleball or not, because of that slow delivery.
Just before the next pitch, one of the announcers said something like, “The guy at first is no threat to run, so he can really concentrate on getting the batter out.”
“Uh, yeah, right” was my thought, and as the pitcher committed to home plate, I took off. I easily beat the throw from the catcher, and stood proudly on second with my super-slow player’s first SB of 09: The Show. It was a fun game – for some reason, the knuckleballer was on the mound for six innings, and I had three hits, two RBIs and a stolen base against him.
As I play more games, do more training, “get faster,” and get on base more, I’ll start to develop a reputation for being dangerous on the base paths. That’s where the real fun begins – I’ll start stretching my leads, drawing more throws, attempting to steal third, and so on. Right now, I’m basically stuck on my base unless the pitcher has a slow delivery and a nothing harder than a weak fastball.
* * * * *
A funny thing happened last night.
In my first three weeks, I was a backup outfielder. This meant that I was starting every other game, and coming off the bench to pinch hit on the off days. As in the real game, this can be a tough assignment. It’s tough to get on base very often when you’re coming off the bench cold, even in a video game.
In spite of the erratic schedule, after three weeks I was hitting .375, so the manager was basically forced to play me every day. However, on the day before I was made a permanent starter, I was brought in off the bench… as a pitcher.
Yeah, I know, bizarre. But it gets better.
I haven’t played a baseball video game in a couple of years, and when I started this one, I went straight to RTTS, so I didn’t play any full-team games – this means that I didn’t get any experience with the pitching mechanics.
Oh well, I figured. We’ll see what happens.
It was the bottom of the fifth inning, and the leadoff batter, a righty, stepped into the box. The catcher called for a fastball, which I was grateful for. I reached back and whipped a fastball in there, hitting the low outside corner for a strike. Then…
I was pulled. Immediately.
The game was over, since in RTTS you only play the plays that involve you. I didn’t get to see how fast my pitch was, and I didn’t get credit for the batter, or for pitching part of an inning, or anything. However, amazingly, I got credit for the victory!
Yes… totally bizarre. So here is my career line as a pitcher: 1-0, 0.00 ERA (which is actually mathematically undefined), 0 IP, 0 H, 0 R, 0 K, 0 BB, 0 Batters Faced.
It must have been a glitch.
The next day I was promoted, and I’ve been starting every day in my proper lineup position, roaming left field and batting third.
* * * * *
I read recently that the upcoming version, MLB 11, will feature a completely revamped RTTS experience that is more natural and realistic, which sounds awesome. It would be nice to be able to make a player that had good speed and fielding skills, and decent contact skills, to start with, so that I could have some tools to work with instead of starting out sucking at everything. Perhaps at some point down the road I will get a chance to try it out… but for now, I’m busy playing a game that most other baseball gamers were playing two springs ago.




I finished Fable 2 – some final thoughts
January 6, 2011
I finished Fable 2 today. I didn’t play the “Happily Ever After” phase, which commences after you complete the main storyline and save the world. I did begin to do one of the quests that become available after the credits roll, but, as part of it involves shooting moving objects within a small time window, I let it go, since I am horrible at aiming with a thumbstick.
Overall impressions?
I liked it. I spent several hours more in the game than was actually necessary to beat it, and had fun for the most part. It’s a beautiful game graphically, with great music that expands upon themes from the original game, and it’s fun to get caught up in the cute British-based fantasy world.
It’s generally an easy game to play. That has its positive points; the main one being that the gameplay doesn’t get in the way of the story. However, for those looking for a challenge, this is probably not the game for you.
As I’ve mentioned in a few previous posts, I’m pretty clumsy when it comes to playing certain types of games on a console controller. For a game like this, I found myself limited by the controller. Players have the opportunity to learn several different Will (magic) spells, and can map them to their B button. Using the right trigger (or the menu), players can choose different spells for different occasions during combat. Honestly, I found this to be a clumsy interface, and, with the game being fairly easy, I stuck to using only Time Control and Blades, depending on my needs. I found myself missing the click/key-mapping options that many PC games offer, but, as the game is playable without using cool spells like Force Push, Chaos, Inferno and Shock, I ignored them almost entirely in favor of a less cumbersome playing experience. For what is very much an action game, I wish that there were a variety of spells at my disposal that could have been accessed via the D-pad and/or buttons by using a function button, like RT, to activate “Will mode” for more intuitive real-time spell casting and variety.
The other two disciplines, Skill (ranged weapons) and Strength (power, toughness and melee flourishes), are fairly intuitive and work well enough.
I didn’t get very involved in the social scene, and I didn’t try to get any of the more off-beat achievements. I got married, and then I went off and spent ten years of non-negotiable time in a quest chain. When I finally escaped, I cleared up a few things and then went back home to find that my wife had divorced me. So I married again, etc. To me, that social aspect is interesting, but it wasn’t fleshed out very well. Once I had gotten a modicum of renown, almost everyone wanted to marry me, and I was badgered with requests for autographs and wedding rings for the remainder of my time spent in towns throughout the game.
In spite of all of that, I didn’t commit my first murders until I was about 90% of the way through the game. Someone caught me stealing, and I decided to kill the five guards that attacked me rather than pay the fine. I hadn’t given much thought to being totally good or evil, and ended up being very loved, moderately feared, and fairly pure. There are choices that you can make in-game that will change the way that people feel about you, but ultimately I didn’t feel that I had to pay too much for my actions, one way or another.
I had heard that this game would be more difficult to exploit financially than its predecessor, and for a while I found that to be correct. However, this week I discovered that there is an exploit, and a cursory internet search shows that it became known fairly quickly by people who played the game when it came out. It works like this, in a nutshell:
When you own property, and that property is a business, you get a Shop Owner’s Discount. I figured that this would also mean that you could sell goods to that vendor with a nicer markup, but that’s not the case – you actually get a better price when selling if you don’t own the business. Since businesses can generally be bought and sold whenever, with a few exceptions, I was able to go to the Blacksmith and the Stonecutter in Bowerstone, buy up all of their wares (once I had the capital), sell the businesses, and then sell all of their wares back to them at higher prices. Buy the business, buy all of their goods. Rinse, repeat. It made money a non-issue, as I eventually bought most of the properties in the game. I wasn’t happy that the money challenge was completely decimated, but on the other hand it meant that I didn’t have to waste time doing jobs as the game wore on and I concentrated on questing.
Overall, Fable 2 was a fun game for me. Once I got accustomed to using a controller again, I found it to be an enjoyable experience. I left the game unfinished, as far as non-essential quests go, and I would probably continue to play it if I didn’t have Fable 3 sitting on top of my pile of un-played games. Now that I’ve finished with the main story, I’m interested in seeing where it goes in the third installment, so I will likely be tackling that one soon.
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